VOXEL ISLAND
A floating island rendered in WebGL. Procedural terrain, caves and ores, pixel textures drawn in code, soft block shadows, real-time day and night, rain and snow.
- BLOCKS
- --
- FACES
- --
- FPS
- --
A 0 X 1 9 4
one block at a time.
Only visible to you. 只有你登录后能看到。
Every finished task plants a tree on the island. Trees grow over the following days; keeping a daily streak unlocks new things around the cabin.
Long-form notes on code, servers and the things I build. The first entries are being written.
A floating island rendered in WebGL. Procedural terrain, caves and ores, pixel textures drawn in code, soft block shadows, real-time day and night, rain and snow.
Generative music in the browser. A pentatonic scale, soft sine voices and a feedback delay, never the same twice.
A Forest-style focus app. Tasks arrive from an API, a WeChat bot or the web; every finished one plants a tree that grows on this island over the next days.
Self-hosted visitor counting. No cookies, no third parties, no IP addresses stored — only daily salted hashes.
This page. Thin lines, live data and a single screen, with switchable colour schemes tied to the island's time of day.
I'm A0X194. Student, developer, and someone who likes to build things and see how they work.
This site is my workshop and my little world: a single server, a self-hosted stack and a voxel island that keeps its own time.